With more game studios finding a home in North Carolina’s Research Triangle, augmented and virtual realities growing in scope ...
Explore how AI is transforming game development, making it easier for even beginners to create engaging games by combining ...
But Clopper, who this month joined Call of Duty studio Raven Software as design director, has now mentioned the unannounced ...
Mandragora isn't reinventing the Metroidvania nor Soulslike wheels, but it's got a solid grasp of what it needs to do to ...
Indie developer Longdue has annoucned work on a new RPG title that will serve as a spiritual successor to the game Disco ...
We spoke with Ben Huskins, Design Director at Two Point Studios, about what we can expect to see in Two Point Museum.
Starfield design director Emil Pagliarulo has taken to social media to assure fans that Bethesda is addressing ...
Bethesda wants Starfield to be part of its "big three," the third piece of the studio's RPG identity, up there with The Elder ...
It’s that weird Bethesda blend of immersion, action, and RPG… but also different [to] Bethesda’s other RPGs. Starfield is ...
Metaphor: ReFantazio is the first original game from Atlus' new Studio Zero, but it fails to bring much that sets it apart ...
In an interview with Game Rant, Neva's lead producer Roger Mendoza discusses Neva's music and sound design, including how recording a real-life husky.
A former member of renowned Texas-based support studio Certain Affinity has confirmed frequent reports the team was ...